July 31st – August 14th
See an archive of course syllabus here
Session 2 builds off the skills taught in Session 1.
- This sprint will be two weeks long.
- Each project will require 1-3 hours of work per day for the entire two weeks.
- Teams are optional. You can work solo, find your own team, or sign up to be team-matched.
- Each project will be matched with a design mentor, to which you send your deliverables to get feedback.
- Project meetings and workshops are at 12pm EST on Fridays.
Prompt 1: Your school wants to encourage students to find and build inspiring and empowering relationships with mentors. Design an experience that allows mentors and mentees to discover each other. Examples of mentorships include upperclassmen mentors to help first-years adjust to university life; industry and career mentors to advance the skills and networks of students within a particular industry; identity-based mentors to empower and grow the networks within particular communities, such as BIPOC, Latinx, FGLI. You will need to research and decide exactly which pocket of the community you want to design for, and deliver a high-fidelity prototype of your MVP by the end of the sprint. Consider the needs of both mentors and mentees, including how someone may become a mentor and how to connect mentors to mentees.
Prompt 2: Your school wants to help students graduate with a better understanding of their career options and interests. Design an experience that helps students explore opportunities for careers. Career-finding opportunities might include volunteer work, internships (full-time, part-time, remote), pre-professional organisations (on and off campus), undergraduate research, informational interviews, on-site visits etc. Keep in mind that students have differing needs and priorities when exploring career paths, including financial stability, location of work, further study requirements, prestige, and more. You will need to research and decide exactly which pocket of the community you want to design for, and deliver a high-fidelity prototype of your MVP by the end of the sprint.